Chase The Wind

Details

  • Genre: Endless Runner
  • Timeframe: 6 weeks (20h/week)
  • Team: 5 Programmers, 5 Graphics & 3 Level designers
  • Engine: Unity

About the project

In our first GameProject at The Game Assembly, I worked on some simple but effective tasks. For example, I created a dynamic material that changed colors like an LED sign shop, adding visual interest. I also implemented a checkpoint system and added animations to improve the game.